

Our journey began in 2013 and we've continued to expand as an independent studio since then. Our recruitment process starts with an introductory call with our HR team, continues with a coding challenge, a technical interview, and finally a stakeholder interview Personal development program (feedback, leadership, conflict engagement, etc).Talent development program (training budget, participation in seminars/conferences, and etc).Good 3d Art or CAD skills with emphasis on hard surface modeling.Hands-on automotive experience, from driving, mechanical repairs or modifications.

Experience in doing some coding in any language.Desire to learn, and enjoy the fun challenges of our unique physics engine simulation game: like us.Excellent communication skills in English (Oral and written).Communicate and express your ideas & thoughts to other teams and stakeholders.


Collaborate with the vehicle art team to ensure cohesion of the physical and visual aspects of the simulated vehicles.Research in the field of simulated vehicle development.Support in creating functional and realistic physics structures for the vehicle simulation.In order to support our ongoing development plans, we are seeking an experienced Game Vehicle Physics Designer with a passion for automobiles and simulation who can work independently, and be entrusted with long-term development projects. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access. We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes.
